This is the code to make a mouse maze with recursion using a stack and a list with a GUI in Java.
First we will make a Mouse class
Mouse.java
import java.util.ArrayList; import java.util.List; import java.util.Stack; public class Mouse { public int x,y; public Stack<Coordinate> decisions; public List<Coordinate> solution; public Mouse(int x, int y){ this.x = x; this.y = y; decisions = new Stack<Coordinate>(); solution = new ArrayList<Coordinate>(); } }
Then we will make the coordinate class
Coordinate.java
public class Coordinate { public int x,y; public Coordinate(int x,int y){ this.x = x; this.y = y; } @Override public boolean equals(Object obj) { boolean sameSame = false; if (obj != null && obj instanceof Coordinate) { if(this.x == ((Coordinate)obj).x && this.y == ((Coordinate)obj).y){ sameSame = true; } } return sameSame; } }
Now its time for the decision class
Decision.java
public class Decision { public boolean up,down,left,right; public int x,y; public Decision(int x, int y){ up = down = left = right = false; this.x = x; this.y = y; } public Decision(boolean up,boolean down,boolean right,boolean left){ this.up = up; this.down = down; this.right = right; this.left = left; } public void setLeft(boolean left){ this.left = left; } public void setRight(boolean right){ this.right = right; } public void setUp(boolean up){ this.up = up; } public void setDown(boolean down){ this.down = down; } @Override public String toString() { // TODO Auto-generated method stub return x + " x -- y " + y; } }
Now we have to make the maze class which does most of the hard work
Maze.java
import java.awt.Color; import java.awt.Graphics; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Random; import javax.swing.JComponent; public class Maze extends JComponent{ public char[][] maze = null; public Rectangle[][] rects = null; public boolean mousebool = false; public boolean backtrack = false; public Mouse mouse; public Random random = new Random(); public Coordinate startingPoint; public boolean first = true; public boolean solv = true; public int lastx,lasty; public String navigation = "working!!!"; @Override protected void paintComponent(Graphics g) { super.paintComponent(g); if(maze != null){ for(int i = 0;i < maze.length;i++){ for(int j = 0;j < maze[0].length;j++){ if(maze[i][j] == '1'){ g.setColor(Color.BLACK); g.fillRect(rects[i][j].x, rects[i][j].y, rects[i][j].width, rects[i][j].height); g.setColor(Color.WHITE); g.drawRect(rects[i][j].x, rects[i][j].y, rects[i][j].width, rects[i][j].height); }else if(maze[i][j] == '0'){ g.setColor(Color.white); g.fillRect(rects[i][j].x, rects[i][j].y, rects[i][j].width, rects[i][j].height); g.setColor(Color.BLACK); g.drawRect(rects[i][j].x, rects[i][j].y, rects[i][j].width, rects[i][j].height); } } } if(mousebool){ g.setColor(Color.PINK); g.fillOval(rects[mouse.x][mouse.y].x, rects[mouse.x][mouse.y].y, rects[mouse.x][mouse.y].width, rects[mouse.x][mouse.y].height); } } } public void setMaze(char[][] maze){ mousebool = false; this.maze = maze; rects = new Rectangle[maze.length][maze[0].length]; for(int i = 0;i < rects.length;i++){ for(int j = 0;j < rects[0].length;j++){ rects[i][j] = new Rectangle(i * (getWidth()/rects.length),j * (getHeight()/rects[0].length) ,getWidth()/rects.length,getHeight()/rects[0].length); } } repaint(); } public void setMouse(int x,int y){ mousebool = true; mouse = new Mouse(x,y); startingPoint = new Coordinate(x,y); mouse.solution.add(new Coordinate(x,y)); mouse.decisions.push(new Coordinate(x,y)); first = true; repaint(); } public void solve(){ if(mouse.x > 0 && mouse.x < maze.length - 1 && mouse.y > 0 && mouse.y < maze[0].length - 1 && mouse.decisions.size() > 0){ //System.out.println(wasHere(coord) + "now"); //north System.out.println(wasHere(new Coordinate(mouse.x,mouse.y - 1)) + "north"); if (!(maze[mouse.x][mouse.y - 1] == '1') && !wasHere(new Coordinate(mouse.x,mouse.y - 1))) mouse.decisions.push(new Coordinate(mouse.x,mouse.y - 1)); //east System.out.println(wasHere(new Coordinate(mouse.x + 1,mouse.y)) + "east"); if (!(maze[mouse.x + 1][mouse.y] == '1') && !wasHere(new Coordinate(mouse.x + 1,mouse.y))) mouse.decisions.push(new Coordinate(mouse.x + 1,mouse.y)); //west if (!(maze[mouse.x - 1][mouse.y] == '1') && !wasHere(new Coordinate(mouse.x - 1,mouse.y))) mouse.decisions.push(new Coordinate(mouse.x - 1,mouse.y)); //south if(!(maze[mouse.x][mouse.y + 1] == '1') && !wasHere(new Coordinate(mouse.x,mouse.y + 1))) mouse.decisions.push(new Coordinate(mouse.x,mouse.y + 1)); Coordinate coord = mouse.decisions.pop(); mouse.x = coord.x; mouse.y = coord.y; mouse.solution.add(coord); ActionListener taskPerformer = new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { solve(); } }; javax.swing.Timer t = new javax.swing.Timer( 250, taskPerformer); t.setRepeats(false); t.start(); //solve(); repaint(); }else{ solv = false; if(mouse.decisions.size() == 0){ mouse.solution.clear(); navigation = "there is no solution"; }else{ mouse.solution.clear(); findPath(startingPoint.x,startingPoint.y); navigation = "maze complete"; } } //solve(); } public boolean findPath(int x,int y){ if(x < 0 || y < 0 || x > maze.length - 1 || y > maze[0].length - 1)return false; if(!(x > 0 && x < maze.length - 1 && y > 0 && y < maze[0].length - 1) && maze[x][y] == '0') { mouse.solution.add(new Coordinate(x,y)); return true;// && maze[x][y] == '0') return true;//&& maze[x][y] == '0') return true; } if(maze[x][y] == '1') return false; mouse.solution.add(new Coordinate(x,y)); if(!mouse.solution.contains(new Coordinate(x,y - 1))) if(findPath(x,y-1) == true) return true; if(!mouse.solution.contains(new Coordinate(x+1,y))) if(findPath(x + 1,y) == true) return true; if(!mouse.solution.contains(new Coordinate(x,y+1))) if(findPath(x,y + 1)== true) return true; if(!mouse.solution.contains(new Coordinate(x-1,y))) if(findPath(x - 1,y)== true) return true; mouse.solution.remove(new Coordinate(x,y)); return false; } public boolean wasHere(Coordinate coord){ return mouse.solution.contains(coord); } public void TraverseMouse(int x){ if(x < mouse.solution.size()){ Coordinate coord = mouse.solution.get(x); mouse.x = coord.x; mouse.y = coord.y; final int xt = x+=1; ActionListener taskPerformer = new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { TraverseMouse(xt); } }; javax.swing.Timer t = new javax.swing.Timer( 250, taskPerformer); t.setRepeats(false); t.start(); } repaint(); } public String Navigation(){ return navigation; } }
And finally the Main class to make the GUI
Main.java
import java.awt.BorderLayout; import java.awt.Container; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.BufferedReader; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; import javax.swing.JButton; import javax.swing.JFileChooser; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JTextField; import javax.swing.SwingUtilities; import javax.swing.UIManager; import javax.swing.filechooser.FileNameExtensionFilter; public class Main { public static int width; public static int height; public static char[][] maze1; public static void main(String[] args) { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch(Exception ex) { ex.printStackTrace(); } SwingUtilities.invokeLater(new Runnable() { public void run() { create(); } }); } public static void create(){ JFrame frame = new JFrame("Mouse Maze"); final Maze maze = new Maze(); frame.setSize(500, 500); frame.setLocation((int)(Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2)-264, (int)(Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2)-330); maze.setSize(400, 400); Container content = frame.getContentPane(); //Creates a new container content.setLayout(new BorderLayout()); frame.add(maze,BorderLayout.CENTER); //frame.add(maze); JPanel panel = new JPanel(new BorderLayout()); JPanel panel1 = new JPanel(new BorderLayout()); JPanel panel2 = new JPanel(new BorderLayout()); JPanel finish = new JPanel(new BorderLayout()); final JLabel textFile = new JLabel(" ex: maze.txt "); JButton pickFile = new JButton("Pick file"); pickFile.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent arg0) { // TODO Auto-generated method stub JFileChooser chooser = new JFileChooser(); FileNameExtensionFilter filter = new FileNameExtensionFilter( ".txt file", "txt"); chooser.setFileFilter(filter); int returnVal = chooser.showOpenDialog(null); if(returnVal == JFileChooser.APPROVE_OPTION) { try { BufferedReader read = new BufferedReader(new FileReader(chooser.getSelectedFile())); String rea = read.readLine(); String[] split = rea.split(" "); width = Integer.valueOf(split[0]); height = Integer.valueOf(split[1]); String readline; int num = 0; maze1 = new char[width][height]; while((readline = read.readLine()) != null){ char[] ch = readline.toCharArray(); for(int i = 0;i < ch.length;i++){ maze1[i][num] = ch[i]; } num++; } maze.setMaze(maze1); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } textFile.setText(chooser.getSelectedFile().getName()); }else{ } } }); panel.add(pickFile,BorderLayout.CENTER); panel.add(textFile,BorderLayout.WEST); JButton setMouse = new JButton("Set Mouse"); final JTextField mouseText = new JTextField("x,y",15); JButton solve = new JButton("SOLVE"); JButton traverse = new JButton("TRAVERSE"); final JLabel error = new JLabel("ERROR MESSAGES!!!!"); panel2.add(solve,BorderLayout.NORTH); panel2.add(traverse,BorderLayout.CENTER); panel2.add(error,BorderLayout.SOUTH); panel1.add(setMouse,BorderLayout.CENTER); panel1.add(mouseText,BorderLayout.WEST); finish.add(panel,BorderLayout.NORTH); finish.add(panel1,BorderLayout.CENTER); finish.add(panel2,BorderLayout.SOUTH); //content.setLayout(new BorderLayout()); content.add(finish, BorderLayout.SOUTH); traverse.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub maze.TraverseMouse(0); } }); solve.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent arg0) { // TODO Auto-generated method stub maze.solve(); error.setText(maze.navigation); } }); setMouse.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent arg0) { String mousePosition = mouseText.getText(); String[] splitposition = mousePosition.split(","); try{ int x = Integer.valueOf(splitposition[0]); int y = Integer.valueOf(splitposition[1]); if(x >= width || y >= height){ error.setText("those coordinates are not in range of your maze, try again, 0-"+ (width - 1)+",0-"+(height-1)); }else if(maze1[x][y] == '1'){ error.setText("you cannot place the mouse on a wall, try again"); }else{ maze.setMouse(x, y); error.setText("coordinates set."); } }catch(NumberFormatException e){ error.setText("You Must enter the mouse position \"x,y\" example: 10,20"); }catch(ArrayIndexOutOfBoundsException e){ e.printStackTrace(); error.setText("You Must enter the mouse position \"x,y\" example: 10,20"); } } }); //frame.add(panel); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //makes it so you can close frame.setVisible(true); //char[][] ch = new char[][]{{'1','1','1','1'},{'1','0','0','1'},{'1','0','0','1'},{'1','1','1','1'}}; //maze.setMaze(ch); } }
You will have to use a text file in this format where a 1 is a wall and a 0 is part of the path remember .txt file the first line means 10 width and 5 height for the maze
10 5 1111111111 1010001111 1011011111 1011000011 1111111111
You can try it and alter it to your own code, thanks for reading.
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