In object-oriented programming, abstraction is a powerful tool that allows developers to create more flexible and maintainable code by hiding implementation details behind a simplified interface. Two key mechanisms for achieving abstraction in languages like Java are abstract classes and interfaces.
Consider a video game where various characters can attack. While they all share the attack behavior, the specific implementation varies. An abstract AttackBehavior class can define the common attack() method, but leave the implementation to concrete subclasses like SwordAttack or FireballAttack. This lets the developer work with the simplified attack() interface while easily extending and modifying the specific attack implementations.
Interfaces take this a step further by completely decoupling the interface from the implementation. An Attackable interface could define the attack() method signature, which concrete classes like Warrior or Wizard must implement. This allows objects to be swapped out or combined in powerful ways, like giving a Warrior magic attack abilities, without changing existing code.
By programming to these abstract interfaces rather than concrete implementations, developers can create more flexible architectures that can adapt to changing requirements. Codebases become more maintainable, extensible, and resistant to breaking changes, all thanks to the power of abstraction.